Wednesday, July 15, 2026
Thursday, July 9, 2026
Final Project: Finishing Ebony & Ivory
Ebony & Ivory Polish, Texturing, Prepping for 3D Printing
Reference
Ebony @ 14.2k tris
Schedule
Week 1:
- Retopologizing High to Low: Ebony
- Clean up High Poly meshes of Ebony & Ivory meshes
- Beveling edges
Printing:
- Reducing final High Poly for 3D Printing
Week 2:
- Retopologizing High to Low: Ivory
- UVing both meshes
- Bake Meshes in Substance
- First Pass on texturing
Printing
- Sending mesh to Printer
- Stretch: Starting secondary texturing
Week 3:
- Tertiary texturing
- Implement in Unreal
- Sanding Print
Tuesday, July 7, 2026
Alchemist's Brew Part 4
The Whole Thang
Wireframes
Final Thoughts:
Definitely learned a few things about the stylized painting technique with this project. I did end up learning a bit about 3D Coat while doing this project but regret only using it minimally since the pipeline I chose ended up highly reliant on getting base textures in Substance Painter, then comfortability set in and I ended up hand-painting everything else in there.
I think I will need to go back to the Potion to fix up the actual liquid texture since it definitely looks a little more bland compared to the cauldron. That and the slime I thought I could texture it in-engine but it didn't come out how I wanted. Once I have more time, I will troubleshoot this in the future (soon).
Wednesday, July 1, 2026
Tuesday, June 30, 2026
Tuesday, June 23, 2026
Alchemist's Brew Part 2: High Poly
Cauldron & Scroll
High Poly
4-Week Plan
More detailed blockout from previous section layoutBlockout of boneResearch more about mist and bubbling VFX
High poly boolean of the CauldronRedoing one of the rootsPolishing root detailsMaking alphas for the scroll
Week 3:
- Retopology where necessary on Cauldron and Branches
- UV
- Make Leaf Cards
- Base Colors in Substance Painter
Stretch:
- Finish painting in 3D Coat
- Work on VFX
Week 4:
- In-Engine implementation
- Finalize VFX
Wednesday, June 17, 2026
Subscribe to:
Posts (Atom)
-
Texturing Workflow: Painted Normals I found a few articles talking about the painting and animating methods that were used in Into/Acros...
-
In-Engine Asset Zoo Some Tri Counts Textures Substance Designer Checker Tiles Wood Floorboards The Texture that Got Away Photoshop Subst...








