Wednesday, July 15, 2026

Sprint #5

 In-Engine






Perforce






























Recap
For this sprint I worked on updating the yarn basket, added little aesthetic paintings, and updated the side counter to actually have wood grain. Really happy with how this cafe is looking and very proud of the group for how far we've come from the blockout!

Thursday, July 9, 2026

Final Project: Finishing Ebony & Ivory

 Ebony & Ivory Polish, Texturing, Prepping for 3D Printing

Reference




















High Poly












Ebony @ 14.2k tris






Schedule

Week 1:
  • Retopologizing High to Low: Ebony
  • Clean up High Poly meshes of Ebony & Ivory meshes
    • Beveling edges
Printing:
  • Reducing final High Poly for 3D Printing

Week 2:
  • Retopologizing High to Low: Ivory
  • UVing both meshes
  • Bake Meshes in Substance
  • First Pass on texturing
Printing
  • Sending mesh to Printer
  • Stretch: Starting secondary texturing

Week 3:
  • Tertiary texturing
  • Implement in Unreal
  • Sanding Print

Tuesday, July 7, 2026

Alchemist's Brew Part 4

The Whole Thang

Unreal





Base Colors

















Wireframes






Final Thoughts:

    Definitely learned a few things about the stylized painting technique with this project. I did end up learning a bit about 3D Coat while doing this project but regret only using it minimally since the pipeline I chose ended up highly reliant on getting base textures in Substance Painter, then comfortability set in and I ended up hand-painting everything else in there. 
   I think I will need to go back to the Potion to fix up the actual liquid texture since it definitely looks a little more bland compared to the cauldron. That and the slime I thought I could texture it in-engine but it didn't come out how I wanted. Once I have more time, I will troubleshoot this in the future (soon).

Tuesday, June 30, 2026

Alchemist's Brew Part 3: First Bake

 Cauldron, Pedestal, Roots, Scroll
















First Bake Pass


































Base Colors

































Week 3:
  • Retopology where necessary on Cauldron and Branches
    • UV
  • Make n Bake Leaf Cards >> Move to Week 4
  • Base Colors in Substance Painter
Stretch:
  • Finish painting in 3D Coat >> Week 4
  • Work on VFX >> Week 4

Week 4:
  • In-Engine implementation
  • Finalize VFX

Tuesday, June 23, 2026

Alchemist's Brew Part 2: High Poly

 Cauldron & Scroll



High Poly

















4-Week Plan
Week 1:
  • More detailed blockout from previous section layout
    • Blockout of bone
  • Research more about mist and bubbling VFX 

Week 2:
  • High poly boolean of the Cauldron
  • Redoing one of the roots
    • Polishing root details
  • Making alphas for the scroll
Week 3:
  • Retopology where necessary on Cauldron and Branches
    • UV
  • Make Leaf Cards
  • Base Colors in Substance Painter
Stretch:
  • Finish painting in 3D Coat
  • Work on VFX

Week 4:
  • In-Engine implementation
  • Finalize VFX

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