Thursday, June 11, 2026

Alchemists Brew Part 2

 Alchemists Brew: Cauldron and Scroll
















Helpful Videos:







4-Week Plan

Week 1:
  • More detailed blockout from previous section layout
    • Blockout of bone
  • Research more about mist and bubbling VFX 

Week 2:
  • High poly boolean of the Cauldron
  • Redoing one of the roots
    • Polishing root details
  • Making alphas for the scroll
Week 3:
  • Base colors in Substance Painter
    • Finish painting in 3D Coat
  • Work on VFX

Week 4:
  • In-Engine implementation
  • Finalize VFX

Blockout







Tuesday, June 9, 2026

Alchemist's Brew Book & Potion: Pt4

 Reference





Renders
























Texture Maps







































Notes:
I will say the best part about this part of the project was the handpainting parts and learning the different techniques for adding depth and spamming the hell out of ambient occlusion and gradients. Some things I wasn't able to get to, like VFX, will have to be saved until the end of the project. Additionally, I should also be able to work more in 3D Coat as I was only able to handpaint the lock since the other two meshes simply refused to cooperate in 3DC and crash the program immediately.
Surely this next half of the diorama, finishing the branches, pedestal, cauldron, and scroll, won't bring as many issues this next go around *gulp*.
 

Thursday, June 4, 2026

Sprint #2 Delivery

 

In-Engine Props




Perforce



This past sprint I worked on turning the proxy models into their midpoly forms and adding blockout colors to the scene. All the environment artists collabed to make the cafe scene more lived in and nice. Very happy with how it's looking so far!

Tuesday, June 2, 2026

Alchemist's Brew: Book and Potion Pt3

 

Reference



First Bake






























UVs






































Week 3:
  • LowPoly and UV
  • Bake in 3DCoat Substance  <yes (need to watch more troubleshooting tutorials for 3DCoat baking errors)

Stretch: Experiment with Potion VFX (small fog and bubbles) < no

Week 4:
  • Finish Texturing
  • Unreal Setup
  • Potion VFX
  • Lighting/Emissives where needed

Sprint #3 Delivery

 In-Engine Perforce