Tuesday, July 28, 2026

Monday, July 27, 2026

Final Turn In: Thread Between Us

 Asset Zoo











The Cafe
















Perforce






Summary

    Phew what a a project to lead. Definitely very fun with all its unique challenges as someone who has never lead a team nor worked on an animatic before, this was definitely a learning experience! All the artists did super well with this project and very much excited for the final showing.

    There are definitely some things I could work on better as someone that had to lead a group of artists. Dealing tasks more efficiently rather than taking on more tasks than I need to, as well as relying on my department's sub lead a lot more in the beginning of the project. All in all with three leads I think we did pretty well with how everything turned out!

Wednesday, July 15, 2026

Sprint #5

 In-Engine






Perforce






























Recap
For this sprint I worked on updating the yarn basket, added little aesthetic paintings, and updated the side counter to actually have wood grain. Really happy with how this cafe is looking and very proud of the group for how far we've come from the blockout!

Thursday, July 9, 2026

Final Project: Finishing Ebony & Ivory

 Ebony & Ivory Polish, Texturing, Prepping for 3D Printing

Reference




















High Poly












Ebony @ 14.2k tris






Schedule

Week 1:
  • Retopologizing High to Low: Ebony
  • Clean up High Poly meshes of Ebony & Ivory meshes
    • Beveling edges
Printing:
  • Reducing final High Poly for 3D Printing

Week 2:
  • Retopologizing High to Low: Ivory
  • UVing both meshes
  • Bake Meshes in Substance
  • First Pass on texturing
Printing
  • Sending mesh to Printer
  • Stretch: Starting secondary texturing

Week 3:
  • Tertiary texturing
  • Implement in Unreal
  • Sanding Print

Tuesday, July 7, 2026

Alchemist's Brew Part 4

The Whole Thang

Unreal





Base Colors

















Wireframes






Final Thoughts:

    Definitely learned a few things about the stylized painting technique with this project. I did end up learning a bit about 3D Coat while doing this project but regret only using it minimally since the pipeline I chose ended up highly reliant on getting base textures in Substance Painter, then comfortability set in and I ended up hand-painting everything else in there. 
   I think I will need to go back to the Potion to fix up the actual liquid texture since it definitely looks a little more bland compared to the cauldron. That and the slime I thought I could texture it in-engine but it didn't come out how I wanted. Once I have more time, I will troubleshoot this in the future (soon).

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