Thursday, November 13, 2025

B Phase


Texturing Workflow: Painted Normals




















    I found a few articles talking about the painting and animating methods that were used in Into/Across the Spider-Verse and found they actually created their own tools and plugins to make the process seem seamless. Skills and time that I did NOT have... but one article on 80LVL had a pretty similar method of painting that emulated that style really well, along with some cool comic brushes that  really brought everything together to give the cool, painterly, printer error look. 
    It took some time painting on the normals because of the plug-in I used called "Very Normal Paint" on ArtStation that allowed me to paint on the World Space Normals. I had to color pick from different areas of the baked mesh and do the strokes individually, then paint on top of it. Very fun! Took a long time haha.

In-Engine








Painted Zoo Round 1:









Substance Designer

Floor Tiles


Wall Textures






       Found a real neat tutorial for making the floor texture and modified it a little to be nice and fancy but also blend in with the shading in-engine. I had to use a color overlay, otherwise the shader would make it bright like a light.

Spiderverse-ifying Realism in Painter


     For the next week, I'll be touching up the wall textures to look less realistic. Adding some rake marks and pencil outlines.

Reference






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