Wednesday, May 20, 2026

In Plain Sight: Sprint 1

 Contributions:

  • Helped delegate tasks to 3D Artists for the environment blockout
  • Made and used all the proxies of the counter area for the Unreal scene
    • Uploaded proxies to Perforce
  • Organized file structure for 3D props in Perforce and Unreal

Proof:














Tuesday, May 19, 2026

Alchemists Brew

Reference:




Helpful Videos:





Schedule:

Week 1:
  • Blockout of full scene in Maya
    • Major forms and shapes done for Potion, Book, Pedestal, Roots 
Week 2: High Poly
  • Boolean Book
  • Sculpt roots
  • Complete potion decorations
    • Sculpt skulls
  • Begin Low Poly and UV of Book, Potion, Roots
Week 3:
  • Bake and Texture in 3DCoat
  • Experiment with Potion VFX (small fog and bubbles)
Week 4:
  • Unreal Setup
    • Potion VFX
    • Lighting/Emissives where needed

Blockout:






Tuesday, April 28, 2026

N.O.V.A* P-x1 Water Gun: Textures

Unreal Engine w Outline Post Process









IRAY










Textures





Wireframe: 11.8k tris



Reference



Week 3
  • Low Poly retopology where needed 
  • First bake and begin texturing 
  • Finish Texturing
    • Sticker decals in Substance Painter
  • Unreal Cell Shader Setup >> Did outline but not cell shader
  • Render shots

Tuesday, April 21, 2026

N.O.V.A* P-x1 Water Gun: High Res

 Zbrush Renders






Reference



Week Two: 

  • Finish SubD Modeling tertiary details/booleans
  • Low Poly retopology where needed >> Almost
  • First bake and begin texturing >> Pushed to Week Three Task


Tuesday, April 7, 2026

Project Declaration: N.O.V.A* P-x1 Water Gun

 























Theophilus Abdiel - ArtStation


Three Week Plan: 


Week One: 
  • Blockout of each section of the gun
    • Slide
    • Frame
    • Chamber
    • Trigger Guard/Trigger
    • Sight
    • Muzzle
  • Start with SubD Modeling the major forms starting with the Frame, down that list order
Week Two: 
  • Finish SubD Modeling tertiary details/booleans
  • Low Poly retopology where needed
  • First bake and begin texturing
    • Lay down base colors
Week Three: 
  • Finish Texturing
    • Sticker decals in Substance Painter
  • Unreal Cell Shader Setup
  • Render shots

Foliage and Vegetation !

 Tree and Grass Vegetation






















Diorama Progress:



Reference:



Industry Review Video