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Wednesday, May 20, 2026
In Plain Sight: Sprint 1
Contributions:
Helped delegate tasks to 3D Artists for the environment blockout
Made and used all the proxies of the counter area for the Unreal scene
Uploaded proxies to Perforce
Organized file structure for 3D props in Perforce and Unreal
Proof:
Tuesday, May 19, 2026
Alchemists Brew
Reference:
Helpful Videos:
Schedule:
Week 1:
Blockout of full scene in Maya
Major forms and shapes done for Potion, Book, Pedestal, Roots
Week 2: High Poly
Boolean Book
Sculpt roots
Complete potion decorations
Sculpt skulls
Begin Low Poly and UV of Book, Potion, Roots
Week 3:
Bake and Texture in 3DCoat
Experiment with Potion VFX (small fog and bubbles)
Week 4:
Unreal Setup
Potion VFX
Lighting/Emissives where needed
Blockout:
Tuesday, April 28, 2026
N.O.V.A* P-x1 Water Gun: Textures
Unreal Engine w Outline Post Process
IRAY
Textures
Wireframe: 11.8k tris
Reference
Week 3
Low Poly retopology where needed
First bake and begin texturing
Finish Texturing
Sticker decals in Substance Painter
Unreal Cell Shader Setup >> Did outline but not cell shader
Render shots
Tuesday, April 21, 2026
N.O.V.A* P-x1 Water Gun: High Res
Zbrush Renders
Reference
Week Two:
Finish SubD Modeling tertiary details/booleans
Low Poly retopology where needed >> Almost
First bake and begin texturing >> Pushed to Week Three Task
Tuesday, April 14, 2026
N.O.V.A* P-x1 Water Gun: Blockout
Maya Renders
Reference
Tuesday, April 7, 2026
Project Declaration: N.O.V.A* P-x1 Water Gun
Theophilus Abdiel - ArtStation
Three Week Plan:
Week One:
Blockout of each section of the gun
Slide
Frame
Chamber
Trigger Guard/Trigger
Sight
Muzzle
Start with SubD Modeling the major forms starting with the Frame, down that list order
Week Two:
Finish SubD Modeling tertiary details/booleans
Low Poly retopology where needed
First bake and begin texturing
Lay down base colors
Week Three:
Finish Texturing
Sticker decals in Substance Painter
Unreal Cell Shader Setup
Render shots
Foliage and Vegetation !
Tree and Grass Vegetation
Diorama Progress:
Reference:
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