Wednesday, May 20, 2026

In Plain Sight: Sprint 1

 Contributions:

  • Helped delegate tasks to 3D Artists for the environment blockout
  • Made and used all the proxies of the counter area for the Unreal scene
    • Uploaded proxies to Perforce
  • Organized file structure for 3D props in Perforce and Unreal

Proof:














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Sprint #3 Delivery

 In-Engine Perforce