Thursday, October 30, 2025

D Phase

Blockout D Phase 

  • Added more props for set dressing
  • Improved lighting













Wireframes








Some props created to make the level feel more lived in. For the bookshelf, I was planning on just doing a plane with a projection of the the books to make it seem populated. The potted plant will most likely have less verts on the fronds by the end, and the chandelier will also make use of transparency like the potted plant for the ropes.
UVs


Chair UVs:
Piano:


Plant"


Chandelier: 


Bar on the Wall:




My UVs are trash right now only because I am still planning out how many props will fit onto one UV square. Some automatic commands may have been made here, but will be improved.


Perforce:








Tuesday, October 28, 2025

Artist Roadmap

I am an aspiring 3D Prop and Environment Artist with a strong interest in working at indie studios, while also being open to gaining experience at AAA companies. I aim to specialize in Environment Art and Props, with a growing interest in hard-surface techniques.
My long-term goal is to work on games with strong artistic identity and world-building, ideally within small to midsize teams.

Top Target Studios:
SuperGiant Games, Riot Games, Capcom


1. Long-Term Career Goals (Post-Graduation)

Preferred Studio Types:

  • AAA Game Development: Yes

  • Midsize Team: Yes

  • Small Team: Yes

  • Indie Studio: Yes

  • Simulation Company: Undecided

  • Theme Park Industry: No

Overall Goal:
To work in game development as a 3D artist, with flexibility across studio sizes, while prioritizing creative environments and strong visual direction.


2. Early Career Interests & Specialization

Roles of Interest:

  • Character Artist: (Undecided / Not Primary Focus)

  • Environment Artist: Yes

  • Hard Surface Artist: Yes

    • Interested in gaining more experience and strengthening technical skills.

  • Weapons / Prop Artist: Yes

  • Vehicle Artist: No

  • Lighter: No, but interested in learning the fundamentals.

Primary Focus Areas:

  • Environment Art

  • Props & Weapons

  • Hard Surface Modeling (skill development)


3. Studios of Interest

  • SuperGiant Games

  • Riot Games

  • Capcom

  • Nintendo

  • Iron Galaxy

  • Bandai Namco


4. Inspiring References & Art Development

ArtStation Account

Top 10 Artists Collection

Visual Inspiration Board







Sunday, October 26, 2025

Thursday, October 23, 2025

Blockout F Props

In-Engine 






































Wireframes

1572 tris

376 tris

1506 tris











 
    These are the props I created for our Tell Tale Heart levels. I tried getting basic forms down for the objects being modified for the 90s Cyberpunk/Spider-verse aesthetic. As this is is the blockout stage, I didn't want to get too detailed as a lot of what makes that theme unique is mainly in textures and hand painter techniques.



Perforce

Saturday, October 18, 2025

Wednesday, October 8, 2025

My First Sticker: The Eye

 


For this assignment, I learned how to print stickers using the Cricut machine. The process was fascinating, starting with arranging the image on the grid to configuring it to printing the actual file on the special sticker paper. After this, I have some more ideas for what other stickers I would like to create in the future!

Monday, October 6, 2025

Dragon Chest Phase 2.75

 Final Mesh Retopo After Bake: 7.2k










Topology


Base Color




UVs in Substance Painter



     This is truly my first time stylized hand painting a hard surface prop as my own has only come from organic stylized things like plants and grass. A very challenging task! 
      As far as tech goes, I think my own RAM was against me crashing every program known on the 3D art pipeline. My Substance Painter bugged out and I had to paint everything on the 3D view exclusively which made some strokes messier than I'd like. But the final shots of it are still satisfactory!
       I labeled this post as part 2.75 because there is still polish that needs to be done with the colors and adjustments to metallic values inside the chest.

State Machines!

 Blend Space Animations to play for Idle, Walk, then Run


Character BP for movement, F to pray, and camera controls


State Machine Setup for Pray


Full Animation State Machine









Thursday, October 2, 2025

Venom Bust Pt2: Tertiary

High Res Sculpt w/Dynamic Perspective Spotlight Reference