Final Mesh Retopo After Bake: 7.2k
Topology
Base Color
UVs in Substance Painter
This is truly my first time stylized hand painting a hard surface prop as my own has only come from organic stylized things like plants and grass. A very challenging task!
As far as tech goes, I think my own RAM was against me crashing every program known on the 3D art pipeline. My Substance Painter bugged out and I had to paint everything on the 3D view exclusively which made some strokes messier than I'd like. But the final shots of it are still satisfactory!
I labeled this post as part 2.75 because there is still polish that needs to be done with the colors and adjustments to metallic values inside the chest.
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