Tuesday, October 28, 2025

Artist Roadmap

I am an aspiring 3D Prop and Environment Artist with a strong interest in working at indie studios, while also being open to gaining experience at AAA companies. I aim to specialize in Environment Art and Props, with a growing interest in hard-surface techniques.
My long-term goal is to work on games with strong artistic identity and world-building, ideally within small to midsize teams.

Top Target Studios:
SuperGiant Games, Riot Games, Capcom


1. Long-Term Career Goals (Post-Graduation)

Preferred Studio Types:

  • AAA Game Development: Yes

  • Midsize Team: Yes

  • Small Team: Yes

  • Indie Studio: Yes

  • Simulation Company: Undecided

  • Theme Park Industry: No

Overall Goal:
To work in game development as a 3D artist, with flexibility across studio sizes, while prioritizing creative environments and strong visual direction.


2. Early Career Interests & Specialization

Roles of Interest:

  • Character Artist: (Undecided / Not Primary Focus)

  • Environment Artist: Yes

  • Hard Surface Artist: Yes

    • Interested in gaining more experience and strengthening technical skills.

  • Weapons / Prop Artist: Yes

  • Vehicle Artist: No

  • Lighter: No, but interested in learning the fundamentals.

Primary Focus Areas:

  • Environment Art

  • Props & Weapons

  • Hard Surface Modeling (skill development)


3. Studios of Interest

  • SuperGiant Games

  • Riot Games

  • Capcom

  • Nintendo

  • Iron Galaxy

  • Bandai Namco


4. Inspiring References & Art Development

ArtStation Account

Top 10 Artists Collection

Visual Inspiration Board







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