I am an aspiring 3D Prop and Environment Artist with a strong interest in working at indie studios, while also being open to gaining experience at AAA companies. I aim to specialize in Environment Art and Props, with a growing interest in hard-surface techniques.
My long-term goal is to work on games with strong artistic identity and world-building, ideally within small to midsize teams.
Top Target Studios:
SuperGiant Games, Riot Games, Capcom
1. Long-Term Career Goals (Post-Graduation)
Preferred Studio Types:
AAA Game Development: Yes
Midsize Team: Yes
Small Team: Yes
Indie Studio: Yes
Simulation Company: Undecided
Theme Park Industry: No
Overall Goal:
To work in game development as a 3D artist, with flexibility across studio sizes, while prioritizing creative environments and strong visual direction.
2. Early Career Interests & Specialization
Roles of Interest:
Character Artist: (Undecided / Not Primary Focus)
Environment Artist: Yes
Hard Surface Artist: Yes
Interested in gaining more experience and strengthening technical skills.
Weapons / Prop Artist: Yes
Vehicle Artist: No
Lighter: No, but interested in learning the fundamentals.
Primary Focus Areas:
Environment Art
Props & Weapons
Hard Surface Modeling (skill development)
3. Studios of Interest
SuperGiant Games
Riot Games
Capcom
Nintendo
Iron Galaxy
Bandai Namco

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