In Engine
- Sculpted high res for the cushions, pillows, pot decoration
- Added books to bookshelf
- Added new chair for the library corner
- Fixed low poly UVs
Assets
Wireframes
UVs
This week I worked on revising some of the UVs of my low poly meshes, cleaning up topology, and then upresing the meshes to bake details that will be textured for next week. I had a little trouble with some modular pieces and forgetting to UV and mirror polys to make baking easier. I have LEARNED!! And will be faster with modular items next time.
My biggest concern for next week is what textures will be apparent in the level when I actually apply them since our shader fills in shadows. May have to work with the group about the intensity of the comic book lines and exposure. Another point of concern is having to relearn foliage for the potted plants around the penthouse.
Perforce shenanigans


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