Thursday, October 23, 2025

Blockout F Props

In-Engine 






































Wireframes

1572 tris

376 tris

1506 tris











 
    These are the props I created for our Tell Tale Heart levels. I tried getting basic forms down for the objects being modified for the 90s Cyberpunk/Spider-verse aesthetic. As this is is the blockout stage, I didn't want to get too detailed as a lot of what makes that theme unique is mainly in textures and hand painter techniques.



Perforce

Saturday, October 18, 2025

Wednesday, October 8, 2025

My First Sticker: The Eye

 


For this assignment, I learned how to print stickers using the Cricut machine. The process was fascinating, starting with arranging the image on the grid to configuring it to printing the actual file on the special sticker paper. After this, I have some more ideas for what other stickers I would like to create in the future!

Monday, October 6, 2025

Dragon Chest Phase 2.75

 Final Mesh Retopo After Bake: 7.2k










Topology


Base Color




UVs in Substance Painter



     This is truly my first time stylized hand painting a hard surface prop as my own has only come from organic stylized things like plants and grass. A very challenging task! 
      As far as tech goes, I think my own RAM was against me crashing every program known on the 3D art pipeline. My Substance Painter bugged out and I had to paint everything on the 3D view exclusively which made some strokes messier than I'd like. But the final shots of it are still satisfactory!
       I labeled this post as part 2.75 because there is still polish that needs to be done with the colors and adjustments to metallic values inside the chest.

State Machines!

 Blend Space Animations to play for Idle, Walk, then Run


Character BP for movement, F to pray, and camera controls


State Machine Setup for Pray


Full Animation State Machine









Thursday, October 2, 2025

Stylized Cannon Pt 2

 High Res to Zbrush (500k polys)