Sunday, October 26, 2025
Thursday, October 23, 2025
Blockout F Props
In-Engine
Wireframes
376 tris
These are the props I created for our Tell Tale Heart levels. I tried getting basic forms down for the objects being modified for the 90s Cyberpunk/Spider-verse aesthetic. As this is is the blockout stage, I didn't want to get too detailed as a lot of what makes that theme unique is mainly in textures and hand painter techniques.
Perforce
Saturday, October 18, 2025
Wednesday, October 8, 2025
My First Sticker: The Eye
For this assignment, I learned how to print stickers using the Cricut machine. The process was fascinating, starting with arranging the image on the grid to configuring it to printing the actual file on the special sticker paper. After this, I have some more ideas for what other stickers I would like to create in the future!
Monday, October 6, 2025
Dragon Chest Phase 2.75
Final Mesh Retopo After Bake: 7.2k
Topology
Base Color
UVs in Substance Painter
This is truly my first time stylized hand painting a hard surface prop as my own has only come from organic stylized things like plants and grass. A very challenging task!
As far as tech goes, I think my own RAM was against me crashing every program known on the 3D art pipeline. My Substance Painter bugged out and I had to paint everything on the 3D view exclusively which made some strokes messier than I'd like. But the final shots of it are still satisfactory!
I labeled this post as part 2.75 because there is still polish that needs to be done with the colors and adjustments to metallic values inside the chest.
State Machines!
Blend Space Animations to play for Idle, Walk, then Run
Character BP for movement, F to pray, and camera controls
State Machine Setup for Pray
Full Animation State Machine
Thursday, October 2, 2025
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